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May 30, 2013
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Axeron soldier WIP by Kwibl Axeron soldier WIP by Kwibl
Needs another sitting to refine down and introduce some colour, i lost the original palette while i was rendering it. But hey, highlights.

And yeah, the head was heavily inspired by a hammerhead. I've been meaning to do a hammerhead helmet for a while as my main influence for helmet shape is usually Sharks.
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:iconjkr675:
JKR675 Featured By Owner Mar 28, 2014
awesome
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:iconkrcmar:
Krcmar Featured By Owner Jun 14, 2013
Well made, looks high tech
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:iconthanatosstorm:
Thanatosstorm Featured By Owner Jun 2, 2013
After looking it over, I like it. Perhaps you could tell me what it was you exactly envisioned for the soldier to be carrying?
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:iconkwibl:
Kwibl Featured By Owner Jun 6, 2013  Professional Digital Artist
Just a rifle. This is meant to be one of the basic NPC characters unlike the Aegis officer i did before. Toned it down visually but tried to make it look like it was still part of the faction.
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:iconthanatosstorm:
Thanatosstorm Featured By Owner Jun 6, 2013
Alright, cool. I was wondering whether you had fleshed out anything as far as the rifle type, but that's on you to share. :) I'm already working with my own game setting with three different weapon systems as primary personnel and vehicular weapons, so I'm curious about great artwork like this that captures a lot of the feel that I would like for my game. Something functional.

So:
:iconbummy1::iconbummy2::iconbummy3:

Bummies for you.
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:iconkwibl:
Kwibl Featured By Owner Jun 7, 2013  Professional Digital Artist
Nah, the weapons are being concepted seperately and i'm mostly concerned with characters/props/vehicles for the prototype right now.
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:iconthanatosstorm:
Thanatosstorm Featured By Owner Jun 8, 2013
-nod- Don't forget rules systems... those are a pain. I'm not even in alpha version yet, this is pre-pre-alpha version, and it's already changed five or six times over. >_<

But, no complaint. Background, that's always shifting, too. At first I was looking at 300 years in the future, now? 'round 600. Go figure.
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:iconkwibl:
Kwibl Featured By Owner Jun 8, 2013  Professional Digital Artist
I learnt to avoid that stuff a while ago when a previous project i was on got way too bogged down in lore rewrites and such. I'm mostly avoiding getting involved with that stuff with Combine so i can just get the art done.
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:iconthanatosstorm:
Thanatosstorm Featured By Owner Jun 8, 2013
Ah, see, you're the artist, and he's the guy handling the background? Yeah, I'm falling in line with that, too.

I figure since I have no artistic talent, I'll let the artists draw to the best of their abilities, and then whatever they come up with, I can fit into the universe with fluff. There's some real inspiration in what you artists come up with. It's awesome.
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:iconkwibl:
Kwibl Featured By Owner Jun 13, 2013  Professional Digital Artist
Well, it's a team of 15 or so guys.

:iconmrjumpmanv4:
:iconfuturefavorite:
:iconuzukinokaze:

Those are the other 3 concept artists.
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